Leadership and mentoring of junior artists
Established art workflows and asset pipelines for the artists and animators between Maya and Unity/Unreal
Modeled and textured an Air Force Two jet for the film “Long Shot”
Modeled VFX Characters, Space Ships and props for Cosmos Season 2
Modeled and textured stylized characters for multiple Unity mobile apps
Modeled and textured realistic sports outfits for an Unreal Engine 4 AR app
Shader authoring and C# scripting in Unity
Created player character and boss character high poly models, low poly models, textures and shaders
Worked from loose concept art, with the art director, to develop the final look and feel of the characters
Worked with PBR and Frostbite to achieve high quality current gen visuals
Polished existing assets and assets created by external studios to meet quality standards
Designed and created character skins/cosmetic items which have been integrated and sold within Dota 2
Modeled high and low poly characters, armor and weapons
Skinned armor and weapons to existing character rigs
Followed highly optimized budgets and guidelines for creation and integration of props and characters into Dota 2
Design and creation of props and environments for a cancelled PC title
Modeling and Texturing of High and Low poly assets
Integration of props and environments into proprietary engine