Objective
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To use my skills and knowledge to contribute to a passionate development team, create great games and continually grow as an artist and developer |
Education
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Art Institute of Vancouver |
2007-2009 |
3D Modeling for Animation and Games
Work Experience
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Kerberos Productions |
February 2012 – Present |
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3d Artist - Unannounced Project |
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EA Canada |
Aug. 2009 – January 2012 |
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QA - FIFA 12/13 |
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QA - Dragon Age 2, Dragon Age: Origins DLC |
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Skills
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Software Proficiency
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Organic and Hard Surface modeling, UVing, Map Generation |
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Organic/Character sculpting, Hard Surface Sculpting |
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Hard Surface and Organic Texturing, Painting, Graphic Design |
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Map generation based on high and low poly sources, Retopologization |