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Objective


To use my skills and knowledge to contribute to a passionate development team, create great games and continually grow as an artist and developer

Education


Art Institute of Vancouver

2007-2009


Work Experience


Kerberos Productions

February 2012 – Present

3d Artist - Unannounced Project

  • Creation of modular environments
  • High and Low poly prop creation

EA Canada

Aug. 2009 – January 2012

QA - FIFA 12/13

  • Career Mode Development Support
  • Event design and Lua Scripting
  • Testing and Bug Entry

QA - Dragon Age 2, Dragon Age: Origins DLC

  • Responsible for Testing, Test Planning, and Outsourcer Coordination


Skills


  • Adapts to new software, workflows and procedures quickly and without issue
  • Ability to give and receive feedback and use it to improve or iterate during development
  • Effective in working alongside team members to accomplish tasks
  • Self Motivated to complete tasks at a high quality and on schedule
  • Eager to continually learn and improve as well as solve problems

Software Proficiency


  • 3ds Max, Maya
Organic and Hard Surface modeling, UVing, Map Generation
  • Pixologic Zbrush
Organic/Character sculpting, Hard Surface Sculpting
  • Adobe Photoshop
Hard Surface and Organic Texturing, Painting, Graphic Design
  • Xnormal, Topogun
Map generation based on high and low poly sources, Retopologization